The Practical elements of this Module that need to be completed.
Because everyone is at a different stage in the process you need to make a rough schedule this week to manage your workload.
Character Research & Design
Zbrush
- Character Sculpt
Maya
- Project file set up
- Retopology
- Model File Clean up
- UV Mapping
- Arnold materials & adding Photoshop texture images
- Lighting - I will provide you with a simple scene to start this process & instruction video to start this process
- Rigging – Using an Auto Rigger
- Posing Character & Rendering 3d Character Sheet (Poses that best represent your model in a characterful way).
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